AI Insights · Timothy · July 2022
Top 5 City Building Games on Android in South Africa: Q2 2022
Discover the performance trends of the top 5 city building games on Android in South Africa during Q2 2022. Data provided by Sensor Tower.
In the second quarter of 2022, the top city building games on the Android platform in South Africa demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Top Mech - Future Wars saw an impressive rise in weekly revenue, peaking at around $1.9K in late May. Weekly downloads for this game started strong with over 5.3K in late April but dropped significantly to just a few downloads per week by the end of June. Active users followed a similar trend, growing to 8.6K in early May before gradually declining to 4.2K by the end of the quarter.
Megapolis: City Building Sim from Social Quantum Ltd displayed relatively stable performance. Weekly revenue remained modest, averaging between $32 to $254. Downloads hovered around the 1.1K to 1.4K range, with a slight dip to 827 in mid-June. Active users maintained a steady presence, peaking at 2.3K in early June and ending the quarter at approximately 1.9K.
Land of Empires: Immortal by Nuverse experienced fluctuating weekly revenue, hitting a high of $1.5K in late May. Downloads showed a consistent downward trend from 1.9K in late April to just 415 by the end of June. Active users also decreased over the quarter, starting at 1.4K in early April and dropping to just 449 by the end of June.
SimCity BuildIt from Electronic Arts continued to perform well, generating weekly revenue between $1K to $1.9K throughout the quarter. Downloads remained relatively stable, averaging around 900 to 1K per week. The game also maintained a strong active user base, starting at 9.5K in late March and concluding the quarter with about 8K active users.
City Island 3 - Building Sim by Sparkling Society showed modest weekly revenue, peaking at $39 in late April. Downloads varied, with a low of 630 in late May and a high of 923 by the end of June. Active users remained steady, ranging from 1.2K to 1.5K throughout the quarter.
Data for these insights comes from Sensor Tower. For a more detailed analysis, visit Sensor Tower's website.